![]() Then you get scans of two classic editions of the module, 36 pages each. Introduction, which includes essays by David "Zeb" Cook, Paul Reiche III, Lawrence Schick, Michael Curtis, and Harley Stroh, is 15 pages. Quote from: SHARK 1115838 B2: KEEP ON THE BORDERLANDS! What suggestions and ideas do you have for integrating B2: Keep on the Borderlands with 5E rules? Have you used the module with 5E? How have your players dealt with going through the module? What changes or expansions have you made to B2: Keep on the Borderlands for your campaign? Then, I threw some of my players into the module. So, I have recently spent some time working on B2: Keep on the Borderlands, to integrate it to the 5E rules. The module is generally straightforward, and simple in design, and yet, also making room for and inspiring additional creativity and expansion. At every page, the module is useful, engaging, and inspiring, especially for nubs and beginners. At different points, the module is humorous and fun. Gary Gygax was simply brilliant in his writing and layout of the module. ![]() The module back then contributed hours and hours of fun play for several groups I played in, and the module has endured the test of time very well. I have always loved this module, from way back in the day.
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